Discovery has made it to the 32nd century, but when the ship crash lands on an icy planet, repairing it becomes top priority. While Stamets drags himself out of sickbay to help with the repairs, Saru and Tilly head out across a frozen wasteland to see if the planet’s inhabitants can assist them.
Let’s not beat about the bush here. I didn’t enjoy this episode, and it all comes down to the terrible, terrible dialogue. Was what we saw really signed off as the finished script for a big budget television series? It seems so.
The episode begins with Discovery crashlanding on a planetary surface, a spectacle reminiscent of that time the Enteprise-D took its final dive in Generations. The Enterprise was a write-off after that adventure, but since there’s no Discovery-A waiting in the wings, the crew have no choice but to make their own repairs. Only they have to do so without the benefit of Starfleet, on an unfamiliar planet some 900 years in their own future. Oh, and to make matters worse, Discovery has crashed into a sheet of “parasitic ice” which will completely engulf the ship by nightfall. Great.
What we get next is a mish mash of poor dialogue and narrative tropes. The ship needs fixing, so a freshly-awakened Stamets decides he must help, pushing on through incredible pain to go and fix stuff in a Jeffries tube. None of what he does seems to require his unique skills, and in all honesty it feels like manufactured jeopardy – just force him to stay in bed while Reno and the other engineers take care of it.
Meanwhile, Saru and Tilly head out across the frozen wasteland to contact the planet’s inhabitants, in the hope of getting their MacGuffin of the week device fixed. It turns out that said inhabitants are a bunch of downtrodden miners who are regularly menaced by a villainous outlaw named Zareh. Naturally, Zareh and his goons show up, and the whole situation soon descends into tropes. The most friendly and sympathetic of the miners gets killed, but before Saru and Tilly can join him, who should show up but none other than Georgiou.
Having spent the start of the episode randomly being rude to Tilly just for the sake of drama, Georgiou now takes on her class role of deus ex machina. If Discovery were a video game, she would be that overpowered playable character that completely breaks the game. With her enhanced combat skills and seeming imperviousness to both ranged and melee attacks, Georgiou can turn any situation around. In short order, Zareh is reduced to uttering ridiculous threats, telling the miners he will switch off their air supply and leave their children “…gasping. Gasping!” Good to see you’ve studied up on minor villain dialogue 101 there, Zareh.
- A year has passed since Burnham arrived in the 32nd century, giving her time to acquire an impressive set of dreadlocks.
- We see Keyla Detmer struggling to focus and concentrate, but sickbay scans reveal nothing out of the ordinary. Clearly this is setting up for some plot development down the line – perhaps her implant has some fragment of Control lodged inside it.
Summary – Far From Home: Let’s hope the quality of the writing improves, or this is going to be a long ride.