The Great Star Trek Enterprise Rewatch: Doctor’s Orders

With time of the essence for tracking down the Xindi weapon, Archer decides to take Enterprise through a patch of reconfigured space. There’s just one problem – conscious humans can’t survive the journey. With that in mind, Phlox puts the crew in the coma and prepares to spend four days tending to the ship with Porthos at his side. But Phlox is used to being surrounded by people, and the solitude starts getting to him. Continue reading

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The Great Star Trek Enterprise Rewatch: Stratagem

Enterprise has captured Degra, the designer of the Xindi weapon. In an attempt to extract information from him, Archer has Phlox wipe some of Degra’s memories, so that he can be convinced that he and Archer are prisoners escaping from the Xindi reptilians. Archer hopes to trick Degra into revealing the location of the final weapon, but will he really be able to pull it off? Continue reading

Star Trek Discovery: Magic to Make the Sanest Man Go Mad

Harry Mudd is back, and he’s after Discovery. The Klingons have paid him to deliver them the secret of the spore drive, and Mudd has an innovative way of getting it. By setting up a time loop that repeats the same thirty minutes over and over, Mudd can iteratively learn about Discovery and its systems, coming closer to success each time. But he hasn’t reckoned on Stamets, who is able to retain his memory from one time loop to the next. Continue reading